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Showing posts with label game. Show all posts

Friday, November 30, 2012

Tritton Warhead 7.1 Wireless Surround Headset for Xbox 360

Review: Tritton Warhead 7.1 Wireless Surround Headset for Xbox 360

Introduction and design


If you want to be rocked by airstrikes, trash talk opponents or just hear the footsteps of an enemy sneaking up for a melee kill, nothing can boost your online gaming experience like a quality headset.


Designed exclusively for the Xbox 360, the Tritton Warhead 7.1 Wireless Surround Headset has stereo sound that brings the battlefield into the living room. It's also the only way to get "truly" wireless chat on the 360, no Bluetooth dongle required.


Tritton's parent company Mad Catz won the exclusive rights to develop a headset for the 360 that's free from a mic cord tethering it to a controller or Bluetooth receiver. The Warhead headset is truly wireless, easy to sync, and ships with a combination docking station and battery charger that makes this stylish set of surround sound cans into a complete audio package.


There are also two high-capacity batteries to swap between, so you'll never be without a charge when the flak starts flying.


Tritton Warhead 7.1 Wireless Surround Headset for Xbox 360


The Warhead's stellar interface and luxurious extras all seem to be "buttering" the consumer up in preparation for the stiff asking price of $300. It's among the heftiest price tags on the market, but is the Warhead immersive enough to be the go-to headset of Xbox gamers looking to really spoil themselves? We're glad you asked!


Design


With its sleek dark finish, the Warhead was surely designed with the matte black look of the Xbox 360 S in mind. The interior of the earphones is Tritton's signature bright orange, which makes for an eye catching combination.


Tritton Warhead 7.1 Wireless Surround Headset for Xbox 360


Compared with other surround sound headsets, the Warhead is none too heavy. Its ear pieces are padded with imitation leather, and are designed to pivot slightly for a more comfortable fit. The headset's adjustable sizing is marked with numbered increments, so as to keep the size right where you like it.


The buttons on the headset are laid out practically, with the power and sync buttons hidden on the interior of the earpieces so users won't accidentally bump them. More frequently used switches like game and mic volume are placed on the left and right earpieces, which makes them easy to keep separate. There's also a big button for cycling through equalizer modes.


Tritton Warhead 7.1 Wireless Surround Headset for Xbox 360


The Warhead's microphone is removable, you just snap it into the left earphone. It has its own on and off switch, so it's simple to mute yourself when you want to say something your team doesn't need to hear. There's even a red light to tell you when you're muted. The mic can rotate a full 360 degrees, making it easy to move out of the way when not in use, or you can just pull it right off to give your team the silent treatment.


Setup and audio quality


As an Xbox 360 exclusive device, setup with the Warhead is beautifully simple. The headset and accompanying base station click together with ease. The base station serves as a receiver, to get it going you just plug in its AC adapter and connect it to your Xbox via optical port (or through an included adapter if you're using an older model console.


Also, RCA cables are included for connecting directly to older televisions). Once that's done, connecting the headset works just like syncing a controller, just hit sync on the console and sync on the headset and you're ready to experience 7.1 sound.


Audio quality


With Dolby 7.1 surround sound and 50mm drivers, the Warhead produces wide and powerful audio. There are three equalizer presets, Games, Movies and Music, to help you get the most out of the headset's mixing capabilities. They're easily cycled through with a button on the right earpiece, and different colored LEDs on the base station denote each setting. Lighting up green, red and blue, they're easy to identify all the way from the couch.


Tritton Warhead 7.1 Wireless Surround Headset for Xbox 360


To describe the Warhead's audio quality in broad terms, it's something of a Jack of all trades. Each preset performed admirably, proving the Warhead to be versatile enough for gaming, watching a DVD or Netflix or blasting your favorite album.


The 7.1 mix especially shined through, providing an immersive gaming and movie watching experience, and complex, layered sound for music. It has all the booming bass you need for a nuclear detonation or a classic hip hop track.


However, while it's capable of thundering, enveloping sound, it sometimes lacked fidelity. There were moments where dialog felt dampened, distant or not all that clear. We'd be tempted to forgive this, since the Warhead's wireless signal is so strong, but at $300 it's hard not to expect better.


The Warhead proved itself capable enough in the audio department. Its mix presets help it achieve a wide range of uses, something any user would want at such a high price point. While serious audiophiles won't find it good enough for music and movie watching, for the average user who wants to have a surround sound gaming experience, have an action movie rattle their dental work, or just stay up late watching Netflix without annoying their spouse or roommates will get their money's worth.


Microphone and docking station


While mic quality over Xbox Live is generally dependent on your internet connection, the Warhead provides excellent pick up and voice fidelity. It also did a good job of keeping out background noise, such as breathing.


Best of all, the Warhead separates game audio and your teammates' transmissions into two different audio channels, allowing you to tweak their respective volumes with two different toggles. This way you can still keep explosions nice and loud without having other gamers yelling in your ears.


Docking station


The Warhead's base station does triple duty as wireless receiver, dock and battery charger. It really ties the whole package together, giving you somewhere safe to keep your pricey headset when it's not in use. It takes a little manipulating to get the Warhead to rest in the stand properly, but it's an otherwise convenient, cool looking way to display your headset.


Tritton Warhead 7.1 Wireless Surround Headset for Xbox 360


The base station features indicator lights for different types of sound: Dolby Headhphone, Dolby Digital, Dolby Pro Logic IIx and standard Digital. This way you can tell exactly what type of stereo sound is being transmitted to your ears. There's also an Equalizer Mode Indicator, which tells you if you're on Music, Movie or Game mode.


Finally, there's a Ring of Light indicator, which uses a four quadrant read-out just like an Xbox controller, telling you which player the headset is paired with. This will come in handy if you ever sync more than one headset to the base station, which the Warhead system supports.


Charging a battery with the base station is very easy, just remove the magnetic face plate and pop the battery in. An indicator light will tell you the status of the battery's charge; red means it still needs time, greens tells you it's done.


Battery life, wireless range, and signal quality


The Warhead's battery life and easy charging system make it so you'll never need to worry about having enough juice to game with. The unit comes with two batteries, so you can always have one charging while the other powers your headset. Since the battery life is rated by Tritton for a minimum of 12 hours, a drained battery will always have ample time to charge back up while its partner takes over.


Tritton's 12 hour battery life claim is well-founded; it's even a tad modest. We enjoyed about 15 hours of gaming and movie watching before running out of power. Recharging a battery takes quite a while, but it's a non-issue since the system comes with a spare to swap in. They're even two different colors so you can remember which is ready and which needs to be charged.


Tritton Warhead 7.1 Wireless Surround Headset for Xbox 360


Wireless range and signal quality


Broadcasting at 5.8GHz, well above the frequency of your average router or Xbox 360 controller, the Warhead is free from the interference and hiccups that mar lesser wireless headsets. Best of all, it does it with no mic cable or dongle sticking out of your controller.


Tritton Warhead 7.1 Wireless Surround Headset for Xbox 360


Tritton rates the Warhead for 33ft/10m of radio frequency operating range, and once again the manufacturer's estimate holds true. Only a mansion fit for Bruce Wayne would have a living room big enough to flout the Warhead's wireless range.


We never suffered any interference from other devices, either. Standard household electronics, cell phones and other wireless gaming peripherals did not produce any noticeable issues. Nothing gave the signal any trouble, short of putting a wall between the headset and the base station.


Verdict


With its sleek design, 5.8GHz frequency and exclusive Xbox 360 compatibility, the Tritton Warhead 7.1 Wireless Surround Headset is for a gamer who wants a wireless audio solution he'll rarely need to think about. Short of turning the Warhead on and choosing an equalizer setting, this is a headset you'll never need to fool with. It delivers a great surround sound mix without annoying static or interference from other devices, and the two high capacity batteries ensure that you're always ready to play.


Tritton Warhead 7.1 Wireless Surround Headset for Xbox 360


You can find a 360 headset with crisper audio than the Warhead, but you'd be hard pressed to find one with a wider mix, or a more reliable wireless connection. Having no receiver or cord plugged into the controller is a real luxury, but it's one you'll be paying well for.


More frugal gamers or serious audio enthusiasts won't like parting with $300 for this setup that can't really do it all. While it provides localized audio that's especially great for gaming, the lack of fidelity in certain quieter moments prevents it from being a true home theatre alternative.


Ultimately, it comes down to price. The occasional moment of muddy audio would be acceptable, given the strength of the Warhead's wireless signal, but at $300 it's hard to be forgiving. It's also annoying that such an expensive headset would be tied to a single device. I


f it had more versatile applications, like gaming on the PC or watching Blu-Rays on the PS3, it would be a better value. Still, it plays so nicely with the Xbox 360 we can almost forgive it for being a single console headset.


Tritton Warhead 7.1 Wireless Surround Headset for Xbox 360


All in all, the Tritton Warhead is for gamers who will pay for wireless reliability at the cost of versatility and true audio fidelity. It's a great way to experience Gears of War 3 with friends online, just don't expect it to be the centerpiece of your home theatre setup.


Review: Astro A50 Gaming Headset review

Review: Astro A50 Gaming Headset review

Introduction and design


Nothing enhances the gaming experience like a nice headset. Surround sound creates an immersive experience, and turns the footsteps of a foe into a dead giveaway of his location. Single player campaigns become journeys you won't want to back out of. Online, having a mic makes gaming into a social experience, letting you chat with your teammates, and coordinate tactics on the fly.


The Astro A50 is this kind of game-changing, experience enhancing headset, and at $300, it really should be. Thanks to Dolby Pro Logic IIx, it offers digitally mixed, 7.1 simulated surround sound. It's exactly what you need to feel enemy rockets rip past your face, and it's versatile enough to provide a good movie watching or music listening experience as well. Finally, the fact that it's compatible right out of the box with the Xbox 360, PlayStation 3 and any PC or Mac with an optical port, makes it more versatile than the Tritton Warhead 7.1, a comparable $300 headset that's Xbox-only.


Astro Studios is well known in the design space. In 2006 it spun off Astro Gaming, which has been competing with the likes of Turtle Beach and the Tritton brand from Mad Catz to produce the premiere gaming headset/home stereo alternative. While the Astro A50 isn't perfect, it's damn close, and the wide range of products it works with makes it a solid investment for tech fans with crowded entertainment centers.


Astro A50 headset review


The Astro A50 offers deep bass, crisp highs, and thanks to that Dolby Pro Logic IIx capability, software enabled sound mixing as good as any 7.1 headset on the market. Its only real flaws are a bulky design and a somewhat clumsy interface. You'll also need to pick up an adapter or two if you plan to connect to anything without an optical port, like a MacBook Pro. We also found that Astro's estimated 12-hours of battery life was a bit too generous, making a $7.99 Play and Charge Cable a must.


Also, there's an essential firmware update that fixes an issue with the A50s that causes an intermittent "pop" in the audio. If you purchased the A50s, make sure to download the update and install it.


Design


With great audio power comes a plus-sized headset; the Astro A50 is big and bulky, but still manages to be surprisingly comfortable. Every piece of the headset that comes in contact with your head, meaning the earpieces and the underside of the headband, is covered in soft, foam-like cloth. You'll definitely notice the weight of the A50s sitting on your head, but the gentle points of contact make it easy to wear. During long gaming sessions or while watching a movie we eventually forgot we were wearing it. You'd have to wear the A50 for a truly extended amount of time for it to become uncomfortable or tiring.


Astro A50 headset review


The fit of the A50s is not as snug as some headphones we've tested. It might feel a bit loose if you're used to something tighter, but we quickly go used to it. A more relaxed fit makes it easier on your ears, but it does mean the audio bleeds a bit. If you're cranking the sound, people around you will be able to hear it faintly. Just don't listen to any secret messages with enemy spies around.


Since the unit is large, Astro made a good choice in giving it a stealthy color scheme. The matte black finish is attractive and subdued; no need to draw any more attention to the oversized A50s. Red, semi-exposed cables running up the sides of the headband serve as an eye-catching highlight.


Astro A50 headset review


The microphone is super bendy and durable, and has one clever feature: pointing it straight up locks it in place and mutes it. It's a neat and convenient bit of design, but we still would have appreciated to option to simply remove the mic. Being able to tuck it straight up is a great feature for LAN parties or long gaming sessions, but makes you look like an unemployed cosmonaut when you're watching a movie. It would be nice if we could just take it off.


Setup and interface


Setup


One of the best features of the Astro A50 is how it plays nicely with so many different toys. As long a device has an optical port, the A50 will work with it right out of the box. Without an optical port, the A50 can connect to devices (like a MacBook) by plugging a standard 1/8th-inch speaker cable into the transmitter.


Astro A50 headset review


Once you've plugged in, syncing is relatively painless. Additionally, Astro includes a very simple Quick Start Guide that explains how to connect to a PlayStation 3, PC or Xbox 360S (an original Xbox 360 will require an AV adapter, component cable or use of your HDTV's optical port).


For most setups, the Astro A50 uses two connections: USB and optical. After plugging into those two ports, syncing is accomplished with by pressing a button on the transmitter and then the headset. LEDs flash for a second or two and then you're connected. When going between different consoles, all the plugging and unplugging can get annoying, depending on how accessible your home theatre is, but syncing is always reliable and easy.


Astro A50 headset review


However, on the Xbox 360, the A50 requires the dreaded chat cable to go between the headset and the controller. Unfortunately, since Mad Catz has the exclusive rights to true wireless chat on the Xbox 360 with its Warhead 7.1, this is just how it has to be.


Some devices, such as the PlayStation 3, need you to switch audio sources in the settings menu when going between the A50 and your television's speakers. This is easily accomplished, but may create trouble for other, less tech savvy members of your household.


Interface


Interface simplicity is key with something like the Astro A50 headset. When you're taking enemy fire in Call of Duty: Modern Warfare 3 or in the middle of an explosive cinematic climax, you don't want to be fooling with the volume controls. While we wouldn't call the A50's interface complex, it's not as simple as some headsets we've encountered, and its method of mixing game and voice sound took some getting used to.


Astro A50 headset review


The A50's master volume is controlled with a scroll wheel found on the lower part of the right earphone. It's easy to find at a moments notice, and not so loose that you'll flip it too fast and blow out your eardrums. However, the big Game to Voice balance button on the right earpiece can be a bit of trouble. Pressing the game side turns up the game volume and turns down voice, while pressing voice does the opposite.


We prefer headphones that treat game and voice sound as two individually adjustable channels, rather than the A50's method of adjusting one in relation to the other. It's by no means a deal breaker, but we suggest that you find a level you're comfortable with and then leave this big button alone in favor of the master volume.


Astro A50 headset review


Audio quality and battery life


Audio Quality


The Astro A50 is strong where it counts, and that's in the sound quality department, strong enough that it justifies its hefty build and heavy price tag. The A50 provides all around stellar sound, with the kind of excellent localization that will take your gaming experience to the next level. It's got a good amount of power and bass, but still retains great sound fidelity without undo distortion. While nothing can replaces a true physical 7.1 speaker set-up for watching movies in your home, the Astro A50 comes as close as we've seen at this price point (yes, headphones do get more expensive than $300).


Astro A50 headset review


Being a software-simulated 7.1 device, the sound mixing is very high quality. The mix is nice and wide, conveying the large sense of space that's key to games like Battlefield 3. In Counter-Strike: Global Offensive, a game where localizing enemy footsteps is key to survival, we felt like we had an advantage, but no more so than anyone else with a good pair of surround sound cans. The mix on the Astro A50s is as good as that of the Tritton Warhead 7.1, another device that uses Dolby Pro Logic IIx.


The A50 has three equalizer settings: Media increases bass, Core evens out all levels and Pro turns up the treble for better gunshot and footstep detection while gaming. Media is great for movies and music, providing booming bass without overshadowing dialogue or becoming distorted. Watching Top Gun, we were rocked by the F-14A Tomcats screaming off the runway, but could still make out every lyric to "Danger Zone." While the A50 is a gaming headset first, stereo alternative second, you would not insult an audiophile by making him listen to his favorite album with these cans.


Astro A50 headset review


Core, by definition, was a little flat for gaming or music, but was a good balanced mix for general use like watching YouTube videos. Pro was our go-to choice for gaming. It made great use of the very wide mix the A50 provides. Character dialog was still discernable above the din of battle. However, we sometimes struggled to get the voice chat volume to a level that was easy to hear over explosions and gunfire. Chalk that up to the A50's method of mixing game and voice in relation to each other, rather than as two separate channels.


Battery Life


As a wireless device, battery life determines how long the Astro A50 can actually go without being tethered to a USB port for a charge. The charging cable that ships with the headset is only 3-inches long, so when the charge runs out, you're basically done playing, unless you pick up a $7.99 Play-and-Charge cable - sold separately by Astro. You can also use any USB to mini-USB cable of suitable length.


Astro A50 headset review


While Astro rates the device's battery life at 12-hours, we found it to be all over the map, sometimes lasting only half that time. Astro reps told us that this is because different devices, as well as use of the mic, drain the battery at different rates.


The Astro gets its best battery life when used with the Xbox 360, where it gets about 10-hours of use. Otherwise, we would say that 8-hours of battery life is a more accurate average, if you'll be using the headset across multiple devices. Thankfully the Astro can charge while in use, but during that time it ceases to be a wireless headset.


Astro A50 headset review


Also, the battery is embedded within the headset, and like all things lithium-ion, it will eventually burn out. This will be in a matter of years, but if you keep your A50 that long (at $300 you should), then be prepared to one day pony up for service to have it replaced.


Wireless Signal and Stand


Wireless Signal


As a 5.8GHz device, the A50 stands among the best in class when it comes to signal reliability. The device is rated for a distance of up to 35-ft, and if your living room is bigger than that, you probably don't need to consider a product review before spending $300.


Astro A50 headset review


In an average living room and in our office, a place filled with cell phones, routers and other wireless devices, we never had a moment of signal interruption. In fact, we had to put two walls between the A50 and its receiver before the signal was marred in the least.


Stand


The A50's come with a simple plastic stand that the headset hangs from, like a coat on hook. The stand comes out of the box in a few pieces, and clicks together easily. The stand is nothing fancy, just a way to keep your expensive headset above the table.


Astro A50 headset review


The stand feels a little flimsy as part of such an expensive package. While it does an ok job of providing storage for the A50, it doesn't display it in any grand way, like the stand for the Tritton Warhead 7.1. We also would have appreciated a clip or two to help keep cables looking neat.


Astro A50 headset review


However, unlike with the Warhead, the stand and the receiver are not one unit. With this design, you won't have to haul the stand with you every time you transport the A50s. The stand is inessential and can stay home.


Verdict


At $300, the Astro A50 is a big investment. That's roughly what an Xbox 360 or a PS3 costs these days! Still, we would recommend these pricey cans to anyone with multiple consoles in their home, or someone who likes to game on PC as well as enjoy stereo sound in their living room.


Astro A50 headset review


When going between different devices, the plugging and unplugging can get tiresome, but it's worth it. The A50s provide high quality sound and relative ease of use with a lot of different devices. They provide phenomenal in-game sound, handle team chat adequately, and are good enough for enjoying movies or music.


We liked


First, the sound quality was top notch. The Astro A50 has a great mix that provides the sort of sound localization that will change your gameplay experience. Other headsets, like Tritton Warhead 7.1, use Dolby Pro Logic IIx just as well, but the A50 provides better sound fidelity.


It also works on more devices, which makes the $300 purchasing price much easier to swallow. If you game across more than one system, this is the headset for you. It's also good enough for movie watching and enjoying music, which helps to further justify the price.


Astro A50 headset review


It's also surprisingly comfortable. You may look like spaceman when you wear this big headset, but you won't be uncomfortable. The soft foam on the ear cups and headband makes the A50 sit very softly, despite its size and weight.


We disliked


The game and voice mixing. We really would have preferred separate channels with individual volume controls, rather than having to adjust them in relation to each other. It was not exactly a deal breaker, but a bit of an annoyance. It was sometimes hard to achieve a good balance between game sound and voice chat, and when we did, we thought, "Ok, I'm never touching that button again."


Astro A50 headset review


The battery was pretty inconsistent, and Astro's claim of 12-hour battery life is not an accurate blanket statement. The performance of the charge varies, depending on what device you connect to and whether or not you enable to mic. Still, you should be able to get 8 or so hours out of it, which is nothing to sneeze at, but selling the Play-and-Charge cable separately is a tad insulting. It's not the $7.99 Astro charges for it (that's a good price, really), it's just that it will probably mean another run to the store. When we pay $300 for something, we expect to get everything we need in the box, especially something as essential as a charging cable of a functional length.


Verdict


We heartily recommend the Astro A50 to any gamer who wants a powerful, versatile headset. It offers excellent sound fidelity and mixing, and being able to use it on a PC, Mac, Xbox 360 or PS3 makes it worth the money. While going between multiple devices will always be an annoyance of plugging and syncing, the A50 provides sound quality that's worth the trouble.


Astro A50 headset review


We were slightly miffed by the variable battery life, but that issue is just plain overshadowed by the powerful sound and flexible options provided by this headset. If you game exclusively on the Xbox 360, you might prefer the Tritton Warhead 7.1 headset, which is better integrated with Microsoft's console than the A50 is with any single device. At the end of the day, however, we prefer a more versatile, jack-of-all-trades headset to an exclusive one, especially at this price point.


If you do decide to pick up an A50, buy a Play-and-Charge cable as well (unless you already own a long USB to mini-USB cable), and make sure to download the latest firmware update, which completely eliminates an issue with sound "pop."


PS Vita

Review: Updated: PS Vita

Overview


The PS Vita is the most powerful, dazzling and impressive handheld games console ever built.


It packs not one but two quad-core processors, a sparkling 5-inch touchscreen OLED display, dual analogue stick controls and games that go way beyond what any other portable device is currently capable of.


That includes the Nintendo 3DS, which may wield 3D optics as its trump card, but nonetheless simply cannot compete with the Vita in terms of graphical fidelity. What the PlayStation Vita offers is more akin to a home console experience on the move, and that puts it in an elite class of one.


Of course, whether or not there is a big market for such a device is an interesting question, and we're in the process of getting some early answers. A sluggish start in Japan has been followed by some less-than-stellar sales figures in the first weeks of its UK and US launch. It doesn't come as much of a surprise.


After all, it's a luxury item launching post-Christmas into a Western world ravaged by financial floundering, and further hindered by Sony's desperate need to make money at a time when the strength of the Yen makes exported Japanese products very expensive.

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But we'll get to that a little later, and as far as this PlayStation Vita review goes, we're looking at the product as a stand alone piece of hardware, how it stacks up against the competition and whether or not it offers value for money.


The basics


In many ways, despite the new name, the PlayStation Vita is another revision of the Sony PSP legacy with plenty of much needed evolution on top.


The same basic form factor returns and it doesn't look too different from its predecessors. But this is a wolf in sheep's clothing. A beast among men. A veritable fire-breathing monster compared to those long-dead PSPs in the sky.


ps vita


The curvy oval shape returns, and measures 7.2-inches from end to end. So it's the biggest Sony handheld ever, with a height of 3.3-inches and a thickness of 0.73.


Sony's reasoning has clearly been: if we're going to make the world's most powerful handheld console, we might as well make it the best it can possibly be. That involves packing industry-leading visuals, hence the 5-inch OLED screen which on its own is as big as the entire PSP Go console was.


We think the enlarged size is a worthwhile compromise, and this Wi-Fi only model weighs in at just 260g which is 20g lighter than the original, smaller PSP 1000. So when you pick it up you'll react to its apparent lightness.


On the table


The front of the console is a smorgasbord of hardware delights.


To the left of the screen you'll find the classic Sony D-Pad, a left analogue stick, a left speaker and the PS Home button.


ps vita


To the right you'll find your classic PlayStation triangle, circle, square and X buttons, as well as a right analogue stick, right speaker, a 0.3MP front-facing camera and the Start and Select buttons you're most likely very familiar with already.


ps vita controls


On the top side of the Vita are left and right shoulder buttons - there are no trigger buttons like you'd find on a PS3 Dualshock controller. Between the shoulders you'll find the on/off button, volume controls, the PS Vita Card slot (which we'll discuss in a moment) and a terminal to plug in any number of as-yet non-existent peripherals.


ps vita top


The base of the console houses the proprietary USB connector for charging and connecting to PS3 etc, as well as the headphone/microphone adapter and the Memory Card slot.


ps vita base


And finally, the rear of the PS Vita is home to the brand-new rear Touch Pad, a rear 0.3MP camera and a microphone.


ps vita back


Price


At launch the PS Vita will set back UK gamers around £209.99 (RRP £229.99), while the 3G version will launch a little later for £259.99 (£279.99). At the time of writing, the cheapest deal for the PS Vita is £197 at ASDA, while Amazon have matched that price.


There are bundle deals if you shop around, and these include different combinations of PC Sivta with memory cards and games.


Features


ps vita


The PlayStation Vita's immense power is provided by the 32-bit Quad-core ARM Cortex-A9 MPCore CPU - the same beating heart you'll find in many other devices including the iPad 2. Graphical grunt is thus supplied by the A9's defacto GPU of choice, the similarly quad core PowerVR Series5XT SGXMP+ chip.


That makes the Vita more graphically capable than the iPhone 4 or the iPad 2, despite its far more modest price point.


Memory is provided by 512MB RAM and 128MB VRAM for the GPU. There were rumours prior to launch that Sony was attempting to slash that memory allocation to 256MB in order to save money, but it's a good thing it's been left in.


settings


That's because the Vita is able to hold even a game like Uncharted: Golden Abyss in stasis while you return to the Vita menus and change some settings etc. As soon as you want to return to the game, it resumes instantaneously, even if you put the console to sleep and leave it alone for 48 hours.


It's the same seamless experience you get with Sony's other games console, the PS3 which itself only has 256MB RAM.


Screen


Of course, the big stand-out feature of the Vita is that incredible screen. It's a real stunner, and discards with LCD tech to jump straight into bed with sexier, brighter and more efficient OLED.


It's a winning feature, and it packs a qHD resolution of 640x960. That doesn't make it the sharpest screen in the business - the iPhone 4S' retina display has a pixel density of 326ppi, while the Vita rocks up with just 220ppi - but it's plenty enough to make Vita's games resonate with graphical beauty beyond anything else on any other portable device.


ps vita screen


It's a capacitive touchscreen jobby too, which means you use gestures on the screen to navigate the PS Vita's brand new interface, instead of using the D-Pad, and most games make heavy use of that touch input too.


Underneath the screen you've also got three-axis accelerometer and gyroscopes, meaning you can control many of your games simply by moving the device in your hand.


This enables you to aim simply by moving the device around - great for games like Uncharted, though if you're sitting down you might need a swivel chair or things start to get tricky!


ps vita


No internal storage


As we mentioned on the previous page, one criminal drawback is the lack of internal storage. For this, Sony really needs to take a long, hard look at itself because it's really not a very clever move. Talk about a put-off.


So in addition to the console, you'll have to fork out for one of Sony's proprietary Vita memory cards, essentially a proprietary stick similar in shape but smaller than an SD card.


ps vita


When you buy games, they'll come on their own cartridge-style cards with storage space for saves and updates so if you're only gaming it's less of a concern.


The device has two ports, one for the generic memory card and one for game cartridges. So if you want to take music, pictures or videos with you, or if you want to download digital-only games from the Sony Entertainment Network, you'll have to pay extra for the Vita storage cards. There are a range of sizes planned from 2-16GB and you probably won't like the prices.


As of launch day, Amazon UK is selling the 4GB card for £15, 8GB for £28 and 16GB for £40.


We'd recommend holding off buying one in case prices come down a little - ideally you'd be much better off with the 16GB model but £40 is simply too much to pay in our eyes (it has to be said, at the time of writing, Amazon UK is offering a deal whereby you can get an 8GB Vita card for free when buying the console).


Connection-wise both models come with standard Bluetooth and WiFi connections while the 3G model also includes, well a 3G connection.


In the EU the 3G service is provided by Vodaphone, and the £279 price tag includes a free 4GB memory card, a PAYG SIM card which when topped up with £5 will get you a free downloadable game - WipEout 2048 - and 250 MB of data lasting up to 30 days with full Vodafone 3G connectivity.


The PlayStation Vita 3G will also be available at other high street and online retailers with the option to top up £5 and get the WipEout 2048 game free of charge.


Interface, Battery life and Services


ps vita unlock


We'll be honest with you, while the PS Vita's brand new touchscreen interface is well laid out and very easy to use, we think it looks just a tiny bit naff.


The layout includes a number of homescreens stacked one on top of the other, with all the different options represented by circular icons. Each icon denotes an app, which can be either a game, the settings menu or a Twitter client, for example.


ps vita menu


It's intuitively designed, and you can tell Sony has been very careful to differentiate it from any of the other mobile OS' out there - you're unlikely to find sue-a-holics Apple or Samsung litigating against Sony on this one. But we still don't think it looks quite fitting for such a mean-looking, monster of a console.


It's very twee, and in that respect it's quintessentially Japanese, so that's why we won't waste anymore time moaning about it.


Menu system


As with the Sony PS3, you can quit from any game or app using the PS button. This will pause the app you were in, and to close it you peel the app off the screen from the top right corner. It's a satisfying way to close games.


closing games


The PS Store allows you to download games direct to the console provided you've bought some storage. These titles range from full-blown Vita monoliths, to older PSP games, right down to cheap-as-chips sub £1 PSP Minis.


The other basic apps pre-loaded are 'Friends' which lists your SEN friends, and 'Party' which is a cross-game chat system that lets you communicate with said friends on your aforementioned SEN friends list. There's 'Near' which allows you to find fellow gamers in your vicinity and see what they're playing, 'Photos' which allows you to take pictures and video using the albeit mediocre 0.3MP cameras and 'Browser' which enables you to clunkily browse the web.


ps vita facebook


This is one area that does need serious work. There's currently no support for Flash or HTML5 with the machine only getting friendly with the bare minimum of Javascript and cookies. There are serious and basic functionality issues eitherway, however.


There's no ability to re-orientate the screen, leaving you with a letterbox view that only loads what is visible. Attempts to scroll through sites simply reveals a blank screen as you wait for the Vita to catch up. It's not what we've come to expect from Sony, frankly and we were expecting it to be patched out before the UK launch. But as of firmware version 1.61, the bugs remain.


Remote play


There's also a remote play feature, which allows you to use the Vita to take control of your PS3. In theory this means you can play PS3 games on the PS Vita over a network. Some titles work already though many don't, and Sony is keeping its cards close to its chest about how functional the Remote Play feature will be moving forward.


Media


These are the supported media formats. The Vita focuses on the more commonly used ones but it's worth bearing in mind that PS3 added extra formats to it's original line up though post release firmware updates


Music: MP3 MPEG-1/2 Audio Layer 3, MPEG-4 AAC, WAVE (Linear PCM)


Video: MPEG-4 Simple Profile (AAC), H.264/MPEG-4 AVC Hi/Main/Baseline Profile (AAC)


Photo: JPEG (Exif 2.2.1), TIFF, BMP, GIF, PNG


Battery life


It's hard to know how to judge the Vita's battery life. We're not going to lie to you - it's not great.


The iPad 2 might troop on for up to 10 hours, but you'll be hard pressed to squeeze as much as 5 out of the PS Vita. And that's with screen brightness turned right down and wi-fi turned off etc.


In real-world conditions, battery life during constant gaming is something more like 4 hours which will be plenty for anyone with regular access to a power socket - and the Vita does at least charge up extremely quickly (it also has a fantastic sleep mode, so if you turn the screen off and leave it, it will consume almost no power at all even if you pause mid-game - we left FIFA Football in standby for a whole week and returned to find only one percentage point missing from the battery).


FIFA football


But for anyone hoping to mong-out with the Vita on a long trans-Atlantic flight, you'd better hope your plane provides power at your seat. Business class travellers might be in luck there, but for the rest of us there is one other alternative which is to buy a portable USB charger.


You'll need to get one that provides enough whack to get the Vita's cogs turning though as it's a hungry animal and won't even charge from a standard computer USB port.


The battery cannot be removed or replaced either, so don't be thinking you can keep a spare in your bag - that's out of the question.


The charger itself consists of three parts, the wall socket and power lead, a small transformer and a proprietary USB 2.0 lead.


Would it have been too much to ask for Sony to have chosen a non-proprietary lead? A replacement costs a ridiculous £8.99, so keep each piece safe.


Gaming


ps vita


As a mobile games console, the PS Vita has no equal. Games look amazing, and that's what's important here.


Fire up a copy of Uncharted: Golden Abyss and you'll soon notice that it takes a good while to load up. Once you're in, you can open your saves relatively quickly but the fact is that these are full-size games, some of them more than several gigabytes in size.


The pay off is that once a game is loaded into memory, you can hop in and out of it at will.


Wipeout 2048's futuristic racing looks absolutely beautiful, with sharp, detailed environments blasting past as you race. It's also one of the games to utilise cross play, letting you race against PS3 opponents on certain Wipeout HD tracks.

YouTube : http://www.youtube.com/watch?v=N9PIrcTpDIw

The dual analogue sticks are perhaps smaller than you might imagine - especially if you're used to the DualShock 3 controller - but they're easy to master and offer the kind of very precise inputs that most hardcore gamers will demand.


Combine this with the ability to literally move the console around in the air in order to change your in-game view, and you've got a device that will respond to the smallest twitch of your thinnest muscle fibres.


sammyg


It's not all about the hardcore gamer though.


Take a game like Escape Plan. It has a dark children's cartoon vibe as you guide little claymation-type characters past a series of slicing, electrocuting death traps. What stops it becoming a simple platform puzzler are its lovely animations and touch controls that have you jabbing and swiping at the screen. You can even 'pinch' the little heroes using the front and rear pad together to make them run.


Rear touchpad


And that brings us on nicely to that rear touchpad. It's one of the things that makes the Vita unique - basically you can control many of the games by touching the back of the screen with your fingertips. It's an idea that's not been tried before and takes a good bit of getting used to.


vita


In truth, we're not totally sold on its ability to enhance rather than confuse, but we do think that this is more to do with the launch games' implementation of the input rather than the design itself.


For instance, in FIFA Football, if your player is in a shooting position, you can choose to shoot in the normal way by lining your player up and using square or circle to send the ball goalwards, or you can touch and hold your finger on the rear touchpad.


ps vita fifa football


The idea is that you imagine the entire rectangular touchpad as the goal, and you put your finger on the spot you want to aim for, and hold it there for however long you think will charge up the right amount of power. It's not easy to master. At all. But when you get it right, it's very rewarding.


For any FIFA players used to the traditional controls, it's a very big change and we had to force ourselves to use the rear touchpad instead of going with what we were used to. The lack of finger triggers under the shoulder buttons is also jarring for anyone playing familiar PS3-like titles so whether it be FIFA or Uncharted, you'll be needing to learn and get used to some new control methods.


But we imagine that as developers gradually get a handle on their new craft, the implementations of these different inputs will be refined to the point where each game makes the best use of the hardware available, instead of using a bit of everything just for the sake of it.


uncharted


For example, in Uncharted: Golden Abyss, to give a buddy a boost up to a ledge, you'll need to swipe up on the front touchscreen. And because the screen is so big, that will usually mean letting go of the other controls with one hand. Stretching your fingers to the correct points on both touch surfaces can be a bit of a challenge and will be more so the smaller your hands are. It's a pain.


We'd prefer to not have to use the touchscreen for things like that as it felt more like a chore than fun. Remember though, that's a criticism of the game, not the console.


And we're not saying that most of the games are frustrating and unplayable, either. Far from it. Uncharted is one of the most impressive, if not the most impressive game ever released on a mobile device. The graphical fidelity of its jungles nearly rivals those even in the first Uncharted game (Drake's Fortune) on PS3 - which is admittedly looking very dated now compared to its two sequels.Storytelling, voice acting, graphics, sound effects, music, score - it's all absolutely brilliant and the mind boggles at what might be possible with this console further down the line.


Some people will tell you you'd be better off just buying an iPod touch and playing Angry Birds, but if you want to play epic games like this, there's only one console in the running and it's called PlayStation Vita.


Verdict


The PS Vita is the most spectacular mobile games console ever conjured by humankind.


It improves on its PSP predecessors in every conceivable way and has a lasting appeal that has perhaps been lacking in the Nintendo 3DS since its launch.


Much depends on the games of course, but as a hardware device the Vita is spectacular. We don't think it's even that expensive. That sentence might get under some people's skin, but have you seen how much the iPhone 4S costs right now? It's £500 for the 16GB version.


Mobile devices are expensive. This is cutting edge technology we're talking about here, and you get what you pay for, it's as simple as that. It's a massive shame that lots of every day folks can't afford to snaffle one (us included!) but compared to many devices, the Vita is not that pricey.


It's already been discounted online to £209.99 and you can bet that price will drop further if they don't fly off the shelves, so if you think the price is a little high, bide your time and it'll come to you.


We liked:


The hardware is as cutting edge as it comes. There are some extremely powerful innards at play here, and as soon as you fire up a copy of Uncharted, you'll see what your money has bought you.


The screen is a joy to behold and we love that Sony went for an OLED panel instead of an LCD. The colours are more vivid and the brightness is stunning. In a couple of years time, the extra cost will have been worth it for sure.


The build quality is also first rate - it would take some serious abuse to harm the Vita, though we'd advise you buy a protective case anyway - a set of keys in the wrong pocket could ruin that lovely screen quicker than you can say "ain't no Gorilla Glass!"


The launch games are numerous and on the whole excellent. FIFA Football will delight any fans of the franchise and no doubt some PES gamers will be lured in as well. Uncharted is the undoubted launch king though, and you really should think about picking up a copy at some point - we hope the price comes down soon.


We disliked:


Battery life is the main one. It's a tough debate because with that much power on board, what are you going to do? Reduce the power of the system or just put up with charging it more often? Sony has found some kind of balance, but ultimately there is no escaping the disappointment on this score.


The lack of internal storage is another black mark in our book. Sony is really letting its loyal fanbase down here - it sucks that the Vita comes with a hidden cost. We can only imagine how many people will buy the console without realising they'll need to buy a memory card to get the most out of it.


The web browser is the other biggy. It's a software problem though, so we can only hope that Sony will sort it out as soon as possible. We'll update the review as soon as the magic firmware update arrives that solves this little bug but until that day arrives, the browser remains a bit of a stinker.


Verdict:


It's an absolutely brilliant handheld gaming console, held back from true greatness by a few small niggles. Said niggles will no doubt become less of a big deal over time - and the likes of Amazon are already selling the console for less than its list price.


Hardcore gamers with cash to spend should snap this monster up and fire up the big launch games with great haste.


For anyone else, it's a case of working out if you think it's worth it. If you just want to play 99p puzzle games, by all means stick to your mobile phone or tablet. But don't be fooled into thinking that your iPod is anywhere near capable of what the Vita can offer, because it's not. Vita is one of a kind.


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